We Were Here Together



We were here together guideWe were here too

For returning fans of the We Were Here series, this time you can expect even more puzzles, longer play time, new mechanics, and discover more of the story behind the Antarctic expedition and Castle Rock itself. We Were Here Together is provided via Steam for Windows and Mac. A free Steam account is required. We Were Here Together is provided via Steam for Windows and Mac. A free Steam account is required. Embark on a puzzle solving adventure in which you and a partner must prove you can communicate and work together to escape the haunted Castle Rock. We Were Here Together (2019) We Were Here Together was released on October 10, 2019 on Steam for PC, and on June 5, 2020 for Xbox One. In a twist on the series' usual gameplay, players spend some of the game in the same area together, where they can both visit the same locations.

We Were Here Together is a standalone online cooperative adventure, the third entry in the We Were Here series.
The game continues the communication-centered adventure in which you and a partner must solve puzzles on an urgent mission to save the expedition... and yourself! This time, expect even more puzzles and discover the story behind the Antarctic expedition.
Starting out at the research base camp, you’ll need to figure out a way to get to Castle Rock together. Once you’re through the frozen Antarctic wastes, you'll find yourselves separated inside the castle itself, facing puzzles, secrets, and dangers! You and your partner have nothing but your wits and a walkie-talkie each. Observation, smart communication and teamwork will be the only way to escape from the sinister Castle Rock.
NOTE: This game is co-op only. It requires both players to have a working PC-compatible microphone and an internet connection.
Talk

Your voice will have to lead the way.
You and your expedition partner must traverse Antarctic wasteland and infiltrate a sinister ancient castle. The only possession you have left is a walkie-talkie.
Solve

The warmth of life abandoned the halls of Castle Rock long ago.
Immerse yourself in a thrilling experience as you and your partner puzzle your way through the expedition camp, frozen wastes, and finally multiple wings of two unique locations inside the abandoned castle itself. Discover brand new environments and mysteries, together.
Escape

We were not alone...
Darkness has engulfed the once magnificent Castle Rock and its surroundings. Can you discover the truth behind the grim fate of the fallen citadel and make it out alive... or will the original inhabitants catch you on your way out?

MAY 28, 2020| IN PATCH NOTE, WE WERE HERE TOGETHER | BY TOTAL MAYHEM GAMES

Patch Notes 1.6.7

We have a new update for you today! There are performance improvements, more colliders to prevent those rare moments of falling out of the level, and some desync fixes.

We Were Here Together Chapter 9

We Were Here TogetherWe Were Here Together

Added

  • Animated dots show at the bottom right when the game is busy loading
  • Increased auto-crouch trigger size downstairs after entering the monastery
  • Xbox related objects added to the basecamp

Fixed:

We Were Here Together Steam

  • Players should no longer be able to walk off the left pickaxe elevator
  • Fixed an issue causing the castle entrance puzzle not to start
  • Fixed overall missing colliders causing players to fall through the world
  • Optimized performance-heavy fog
  • Increased default voice chat volume
  • Accepting an invite just before entering gameplay from a lobby no longer leaves the other player in the void
  • Fixed an issue with rejoining your own lobby
  • DLC Store page languages now match those displayed on the base game store page
  • Fixed overall texture and mesh issues
  • Rapidly bashing the elevator buttons won’t get visually stuck anymore
  • Disabled puzzle item interaction after completing the Greenhouse area preventing players from taking unnecessary items to the next chapter
  • Fixed an issue with the pipes where the puzzle would not complete after placing the correct pipes
  • Fixed a desync issue with the throne room statues puzzle
  • Fixed visual mismatch of items picked up in the mirror room and the image displayed in the inventory
  • Fixed an issue where the basecamp fuel docks did not load in completely
  • Fixed visual errors with some fog areas
  • Audio of the first throne room puzzle no longer overlaps with the cutscene audio

We Were Here Together Both Escape

Known Issues:

We Were Here Together All Endings

  • After the voice chat system connects both players in a session, the application volume in the OS is forced to 100%