We Were Here: Original Soundtrack Download



  1. Youtube We Soundtrack
  2. We Will Rock You Soundtrack
  3. We Were Here: Original Soundtrack Download Mp3
  4. We Were Here: Original Soundtrack Download Torrent
  5. The Way We Were Soundtrack
We Were Here
Developers
Engines
Unity 5[Note 1]
Release dates
WindowsFebruary 3, 2017
macOS (OS X)February 3, 2017
LinuxJuly 28, 2017[2]
  • 1Availability
  • 2Game data
  • 5Audio settings
  • 6Network
  • 8Other information

Throughout We Were Here, Radin's slightly textured voice sounds like he was just awoken from a nap (especially on the opening song 'Sundrenched World') as his lyrics confess the complexities of living the life of a hopeless romantic. .Other characters were simply neuter to watch, no special feelings about them.Appreciated Character: Yamamoto Yuri was an impressive character here because many plot changes depended on her existence.Relationships:-Romance: The romantic concept was good enough but it lacked depth so the chemistry wasn’t that great.

Youtube We Soundtrack

We Were Here
We Were Here2017
We Were Here Too2018
We Were Here Together2019

Key points

This game requires two players to communicate via microphones.[3]

General information

Steam Community Discussions

Availability[edit]

SourceDRMNotesKeysOS
Steam

DLC and expansion packs

NameNotes
Original Soundtrack 9 songs composed by Leon van der Stel.[4]

Game data[edit]

We Were Here: Original Soundtrack Download

Configuration file(s) location[edit]

SystemLocation
Windows <path-to-game>SavesGraphicsOptionsModel.binary[Note 2]
<path-to-game>SavesKeyBindingModel.binary
<path-to-game>SavesOptionsModel.binary
HKEY_CURRENT_USERSoftwareTotal Mayhem GamesWe Were Here
macOS (OS X)
Linux
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

SystemLocation
Windows <path-to-game>Saves[Note 2]
macOS (OS X)
Linux

Save game cloud syncing[edit]

We Will Rock You Soundtrack

Video settings[edit]

In-game video settings.
Graphics featureStateNotes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)60 - 100°. Default is 75°.
Windowed
Borderless fullscreen windowedUsed in place of exclusive fullscreen.
Anisotropic filtering (AF)On/off toggle.
Anti-aliasing (AA)Up to 8x.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Input settings[edit]

In-game game settings.
In-game keybindings.
Keyboard and mouseStateNotes
RemappingMovement controls cannot be remapped.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remappingMovement controls cannot be remapped.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
Tracked motion controllers
Button/gesture prompts
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M

Audio settings[edit]

In-game audio settings.
We Were Here: Original Soundtrack Download
Audio featureStateNotes
Separate volume controlsMusic, Sound Effect, Voice Chat
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

LanguageUIAudioSubNotes
English

Network[edit]

Multiplayer types

TypeNativePlayersNotes
Local play
LAN play
Online play2 Co-op

Connection types

TypeNativeNotes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP

VR support[edit]

HeadsetsNativeNotes
HTC Vive
Oculus Rift
OSVR
Windows Mixed RealityThis game might be playable with the Revive Compatibility Layer (compatibility list).
DevicesNativeNotes
Tracked motion controllersSee Input settings for details.
Traditional controllerSee Input settings for details.
Keyboard/Mouse
Tobii Eye Tracking
Play areaNativeNotes
Seated
Standing
Room-scale

Other information[edit]

API[edit]

We Were Here: Original Soundtrack Download Mp3

Technical specsSupportedNotes
Direct3D11
Executable32-bit64-bitNotes
Windows
macOS (OS X)
Linux

System requirements[edit]

Windows
MinimumRecommended
Operating system (OS)710
Processor (CPU)Intel Core i3-4130 Intel Core i5-4460
System memory (RAM)4 GB8 GB
Hard disk drive (HDD)4 GB
Video card (GPU) Intel HD Graphics 4000
DirectX 9.0c compatible
Nvidia GeForce GTX 960
Nvidia GeForce GTX 1060 (VR)
DirectX 11 compatible
OtherA working PC-compatible microphone
A 64-bit system is recommended.
macOS (OS X)
MinimumRecommended
Operating system (OS)10.12
Processor (CPU)Intel Core i5-5250U Intel Core i7-6920HQ
System memory (RAM)4 GB8 GB
Hard disk drive (HDD)4 GB
Video card (GPU) Intel HD Graphics 6000AMD Radeon Pro 455
OtherA working PC-compatible microphone
Linux
Minimum
Operating system (OS)Ubuntu 12.04
Processor (CPU)Intel Core i3-4130
System memory (RAM)4 GB
Hard disk drive (HDD)4 GB
Video card (GPU) Intel HD Graphics 4000
OtherA working PC-compatible microphone

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Notes

  1. Unity engine build: 5.6.6f2[1]
  2. 2.02.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).

References

The Way We Were Soundtrack

  1. Verified by User:Baronsmoki on 2019-09-18
  2. We Were Here · AppID: 582500 · Steam Database - last accessed on 2018-01-01
  3. We Were Here on Steam - last accessed on 2019-09-18
    'This game requires both players to have a working PC-compatible microphone.'
  4. We Were Here: Original Soundtrack on Steam - last accessed on 2019-09-19