- Youtube We Soundtrack
- We Will Rock You Soundtrack
- We Were Here: Original Soundtrack Download Mp3
- We Were Here: Original Soundtrack Download Torrent
- The Way We Were Soundtrack
We Were HereDevelopers |
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Engines |
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Unity 5[Note 1] |
Release dates |
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Windows | February 3, 2017 |
macOS (OS X) | February 3, 2017 |
Linux | July 28, 2017[2] |
- 1Availability
- 2Game data
- 5Audio settings
- 6Network
- 8Other information
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Throughout We Were Here, Radin's slightly textured voice sounds like he was just awoken from a nap (especially on the opening song 'Sundrenched World') as his lyrics confess the complexities of living the life of a hopeless romantic. .Other characters were simply neuter to watch, no special feelings about them.Appreciated Character: Yamamoto Yuri was an impressive character here because many plot changes depended on her existence.Relationships:-Romance: The romantic concept was good enough but it lacked depth so the chemistry wasn’t that great.
Youtube We Soundtrack
We Were Here |
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We Were Here | 2017 |
We Were Here Too | 2018 |
We Were Here Together | 2019 |
Key points
- This game requires two players to communicate via microphones.[3]
General information
- Steam Community Discussions
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Steam |
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DLC and expansion packs
Name | Notes |
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Original Soundtrack | 9 songs composed by Leon van der Stel.[4] |
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Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>SavesGraphicsOptionsModel.binary[Note 2] <path-to-game>SavesKeyBindingModel.binary <path-to-game>SavesOptionsModel.binary HKEY_CURRENT_USERSoftwareTotal Mayhem GamesWe Were Here |
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macOS (OS X) |
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Linux |
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- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location[edit]
System | Location |
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Windows | <path-to-game>Saves[Note 2] |
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macOS (OS X) |
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Linux |
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Save game cloud syncing[edit]
We Will Rock You Soundtrack
Video settings[edit]
In-game video settings.
Graphics feature | State | Notes |
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Widescreen resolution |
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Multi-monitor |
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Ultra-widescreen |
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4K Ultra HD |
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Field of view (FOV) | 60 - 100°. Default is 75°. |
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Windowed |
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Borderless fullscreen windowed | Used in place of exclusive fullscreen. |
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Anisotropic filtering (AF) | On/off toggle. |
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Anti-aliasing (AA) | Up to 8x. |
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Vertical sync (Vsync) |
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60 FPS and 120+ FPS |
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High dynamic range display (HDR) |
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Input settings[edit]
In-game game settings.
In-game keybindings.
Keyboard and mouse | State | Notes |
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Remapping | Movement controls cannot be remapped. |
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Mouse acceleration |
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Mouse sensitivity |
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Mouse input in menus |
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Mouse Y-axis inversion |
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Controller |
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Controller support |
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Full controller support |
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Controller remapping | Movement controls cannot be remapped. |
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Controller sensitivity |
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Controller Y-axis inversion |
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XInput-compatible controllers |
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Xbox button prompts |
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Impulse Trigger vibration |
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Tracked motion controllers |
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Button/gesture prompts |
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Generic/other controllers |
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Additional information |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Audio settings[edit]
In-game audio settings.
Audio feature | State | Notes |
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Separate volume controls | Music, Sound Effect, Voice Chat |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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Network[edit]
Multiplayer types
Type | Native | Players | Notes |
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Local play |
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LAN play |
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Online play | 2 | Co-op
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Connection types
Type | Native | Notes |
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Matchmaking |
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Peer-to-peer |
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Dedicated |
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Self-hosting |
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Direct IP |
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VR support[edit]
Headsets | Native | Notes |
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HTC Vive |
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Oculus Rift |
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OSVR |
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Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer (compatibility list). |
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Devices | Native | Notes |
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Tracked motion controllers | See Input settings for details. |
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Traditional controller | See Input settings for details. |
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Keyboard/Mouse |
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Tobii Eye Tracking |
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Play area | Native | Notes |
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Seated |
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Standing |
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Room-scale |
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Other information[edit]
API[edit]
We Were Here: Original Soundtrack Download Mp3
Technical specs | Supported | Notes |
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Direct3D | 11 |
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Executable | 32-bit | 64-bit | Notes |
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Windows |
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macOS (OS X) |
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Linux |
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System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | 7 | 10 |
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Processor (CPU) | Intel Core i3-4130 | Intel Core i5-4460 |
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System memory (RAM) | 4 GB | 8 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 4000 DirectX 9.0c compatible | Nvidia GeForce GTX 960 Nvidia GeForce GTX 1060 (VR) DirectX 11 compatible |
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Other | A working PC-compatible microphone |
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- A 64-bit system is recommended.
macOS (OS X) |
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Minimum | Recommended |
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Operating system (OS) | 10.12 |
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Processor (CPU) | Intel Core i5-5250U | Intel Core i7-6920HQ |
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System memory (RAM) | 4 GB | 8 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 6000 | AMD Radeon Pro 455 |
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Other | A working PC-compatible microphone |
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Linux |
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Minimum |
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Operating system (OS) | Ubuntu 12.04 |
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Processor (CPU) | Intel Core i3-4130 |
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System memory (RAM) | 4 GB |
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Hard disk drive (HDD) | 4 GB |
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Video card (GPU) | Intel HD Graphics 4000 |
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Other | A working PC-compatible microphone |
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We Were Here: Original Soundtrack Download Torrent
Notes
- ↑Unity engine build: 5.6.6f2[1]
- ↑ 2.02.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
The Way We Were Soundtrack
- ↑Verified by User:Baronsmoki on 2019-09-18
- ↑We Were Here · AppID: 582500 · Steam Database - last accessed on 2018-01-01
- ↑We Were Here on Steam - last accessed on 2019-09-18
- 'This game requires both players to have a working PC-compatible microphone.'
- ↑We Were Here: Original Soundtrack on Steam - last accessed on 2019-09-19